CLASS NAME: Cochrane
CLASS TYPE: Colonial Transport
GOVERNMENT: United Federation of Planets

Port
view

IMAGE SOURCE: re-draw by Brad R. Torgersen, 2006

Dorsal
view

IMAGE SOURCE: re-draw by Brad R. Torgersen, 2006

Bow
view

IMAGE SOURCE: re-draw by Brad R. Torgersen, 2006

BRAD'S COMMENTS: named after the (obviously) creator of Earth Warp Drive, I have always liked this design.  It has a sharp, arrowheaded appearance that is both streamlined and symmetrical.  The large, visible shuttle bays make good sense because the craft cannot rely on transporters alone to accomplish its task.  Also, the centerline warp engine mounted on the ventral surface of the craft looks like nothing so much as a keel.  All in all, the Cochrane seems like nothing so much as a 23rd century caravel, bound for literally new worlds with a hold full of hopeful colonists.  As such, it makes a decent plot device for Kirk-era campaigns, with the Federation player(s) having to defend small flotillas of Cochranes against raiding Klingon and Romulan warships.  It even has some teeth to it, albeit baby teeth compared to even small UFP destroyers.  The Cochrane might be able to lob occasional glancing blows from behind a screen of escorts, but it can't last long in a melee by itself.

From the FASA Star Trek FEDERATION SHIP RECOGNITION MANUAL, circa 1985
Cochrane Class VI Colonial Transport
Notes: The Cochrane Class ships are used by Star Fleet Colonial Operations Command to transport Federation colonists to new unexplored worlds.  Each vessel has the capacity to carry up to 2,400 passengers and their necessities.  These ships travel in large groups and are always escorted by the ships of Military Command.
        When a new, undeveloped world has been charted and readied for colonization, Cochranes are prepared and colonists recruited.  The number of ships used depends on the size of the world to be settled and the rate of development required by the UFP Council. The largest colonial convoy to date has been the Star's End settlement of Stardate 2/0310, in which 42 Cochranes were used.  They carried over 100,000 colonists and were accompanied by freighters and transports carrying over 10,000,000 tons of supplies and building materials.
        Cochranes are armed only as a protective measure.  The weapons have never been used on any of these ships, largely because they are always accompanied by armed escorts.
        On Stardate 2/0904, six Cochranes and their escorts disappeared while en route to New Deimos.  These vessels have never been found and are listed as missing.  The colonial expedition consisted of 13,200 colonists and 1,250 Star Fleet officers and men.  Many people have speculated that the Gorn were responsible, but no evidence has surfaced to bear this out.
        Of the 308 Cochranes built, 120 Mk Ils remain in active service, with 58 Mk Is and 12 Mk Ils in reserve fleets ready to be recalled when the need arises.  Of the remainder, 6 Mk Is and 2 Mk Ils have been destroyed; 6 Mk Is are listed as missing; 12 Mk Is and 2 Mk Ils have been scrapped; and 64 Mk Is and 26 Mk Ils have been sold to civilian commercial concerns.  The Cochrane, once actively produced at the Sol V facility, is no longer in production.

Construction Data:
     Model Numbers-
     Ship Class-
     Date Entering Service-
     Number Constructed

MK I
VI
1/9010-2/0802
206

MK II
VI
2/0311
162
Hull Data:
     Superstructure Points-
     Damage Chart-
     Size
         Length-
         Width-
         Height-
         Weight-
     Cargo
         Cargo Units-
         Cargo Capacity-
     Landing Capability-

13
C

370 meters
210 meters
110 meters
61,415 tons
  
4,800 units
240,000 tons
None

13
C

370 meters
210 meters
110 meters
61,150 tons
  
4,800 units
240,000 tons
None
Equipment Data:
     Control Computer Type-
     Transporters-
         Standard 6-person-
         Combat 20-person-
         Emergency 22-person-
         cargo small-
         cargo large-
  
L-13
  
10
none
8
8
4
  
L-13
  
10
none
8
8
4
Other Data:
     Crew-
     Passengers-
     Shuttlecraft-
  
36
2,400
22
  
38
2,400
22
Engines and Power Data:
     Total Power Units Available-
     Movement Point Ratio-
   
     Warp Engine Type-
         Number-
         Power Units Available-
         Stress Charts-
         Maximum Safe Cruising Speed-
   
         Emergency Speed-
   
     Impulse Engine Type-
         Power Units Available-
    
10
2/1 unloaded
5/1 loaded
FWE-1
1
8
F/I
Warp 7 unloaded
Warp 5 loaded
Warp 9 unloaded
Warp 6 loaded
FIB-1
2
    
10
2/1 unloaded
5/1 loaded
FWE-1
1
8
F/I
Warp 7 unloaded
Warp 5 loaded
Warp 9 unloaded
Warp 6 loaded
FIB-1
2
Weapons and Firing Data:
     Beam Weapon Type-
         Number-
         Firing Arcs-
         Firing Chart-
         Maximum Power-
         Damage Modifiers
   
FL-1
2
2f/p/s
D
2
none
   
FH-1
2
2f/p/s
F
2
none
Shields Data:
     Deflector Shield Type-
         Shield Point Ratio-
         Maximum Shield Power-
  
FSG
1/1
12
  
FSF
1/2
12
Defense Factor-
   
Weapon Damage Factor-
41.8 unloaded
37.4 loaded
0.8
47.0 unloaded
38.2 loaded
1.0

<<<< GO BACK