CLASS NAME: unknown
CLASS TYPE: Warship (generic)
GOVERNMENT: Breen

Port
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Dorsal
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Bow
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A Breen Warship floats against the backdrop of a gas cloud.  Its asymmetry and unique appearance are hard to miss!BRAD'S COMMENTS:  The Breen are an odd species, appearing fairly late in the Trek future history.  Mostly, we hear about and see them during ST:DS9, especially after news breaks that the Breen have thrown in their lot with the Dominion during the Dominion invasion of the Alpha and Beta quadrants.  As a life form, the Breen are humanoid, but supposedly of a biological variety very unlike the average humanoids seen on many other worlds.  They live cold, and must stay cold, traveling about in environment suits design to keep them refrigerated against the killing warmth of average M-Class atmospheres (is it just me, or does the Breen helmet look way too similar to the helmet worn by Princess Leia when she posed as a bounty hunter while infiltrating Jabba's palace  in the third Star Wars movie?  But I digress...)
     Stylistically, the Breen warship is a very elegant, asymmetrical design, quite unlike anything yet seen in Star Trek.  The function and purpose of the various arced hull structures is largely a mystery.  Some of them must function as warp and impulse drives--but which ones?  Others must hold engineering, crew quarters, a command center, and so forth.  Given the greatly flattened profile of the Breen warship, there is not a heck of a lot of room in there for all of this necessary equipment and living space.  The interior of the ship must look even more odd than the exterior, or so I imagine.  The forward portions of each arc do seem tipped with weapons hardpoints, most likely disruptors.  But the big secret of the Breen warship lies with its energy draining/damping weapon, capable of totally neutralizing all power systems in enemy ships during combat--with a single caveat: Klingon vessels are mysteriously immune to the device.
     Such a potent (and underhanded) weapon makes the Breen warship a deadly opponent for the other governments, though.
      As with the other Dominion ships this specialized weaponry comes with a specialized set of rules, which I have detailed below.  Now, granted, by the end of the Dominion invasion, the Alpha and Beta Quadrant allies have found a technological antidote for the Breen energy damping device, so gamers may elect to throw the weapon out as being wholly ineffective.  But I urge you to give it a try, just for fun, and see how this unique weapon changes the equation of the game.
     Also, some Breen vessels have cloak capability; a technology that parallels that of the Romulans.  I've therefore created two classes below, one cloaked and one not, as it is not clear if all Breen warships are cloaked or just some of them.

Construction Data:
     Model Numbers-
     Ship Class-
     Date Entering Service-
     Number Constructed

Type 1 *
?
unknown
unknown

Type 2 *
?
unknown
unknown
Hull Data:
     Superstructure Points-
     Damage Chart-
     Size
         Length-
         Width-
         Height-
         Weight-
     Cargo-

68
C

300+ meters?
250+ meters?
50+ meters?
unknown
unknown

68
C

300+ meters?
250+ meters?
50+ meters?
unknown
unknown
Equipment Data:
     Control Computer Type-
     Transporters-
     Cloaking Device-
        Power to Cloak-
  
unknown
unknown
No
  
unknown
unknown
Yes
50
Other Data:
     Crew-
     Passengers-
     Shuttles-
  
unknown
unknown
unknown
  
unknown
unknown
unknown
Engines and Power Data:
     Total Power Units Available-
     Movement Point Ratio-
     Warp Engine Type-
         Number-
         Power Units Available-
         Stress Charts-
         Maximum Safe Cruising Speed-
         Emergency Speed-
     Impulse Engine Type-
         Power Units Available-
    
153
5/1
unknown
2
60
unknown
Warp 8
Warp 9.9
unknown
33
    
153
5/1
unknown
2
60
unknown
Warp 8
Warp 9.9
unknown
33
Weapons and Firing Data:
     Beam Weapon Type-
         Number-
         Firing Arcs-
         Firing Chart-
         Maximum Power-
         Damage Modifiers
               +3
               +2
               +1
     Special Weapon Type-
         Number-
         Firing Arcs-
         Firing Chart-
         Maximum Power-
         Damage Modifiers-
   
Disruptors
12 in five banks
3f/p, 3f, 3f/s, 1a/p, 1a, 1a/s
U
12
 
(1 - 6)
(7 - 14)
(15 - 20)
Energy Damp/Drain **
1
see rules below
see rules below
see rules below
none
   
Disruptors
12 in five banks
3f/p, 3f, 3f/s, 1a/p, 1a, 1a/s
U
12
 
(1 - 6)
(7 - 14)
(15 - 20)
Energy Damp/Drain **
1
see rules below
see rules below
see rules below
none
Shields Data:
     Deflector Shield Type-
         Shield Point Ratio-
         Maximum Shield Power-
  
unknown
1/4
32
  
unknown
1/4
32
Defense Factor-
Weapon Damage Factor-
unknown
unknown
unknown
unknown

* Denotes completely hypothetical model number and stats, devised by Brad R. Torgersen.
** The energy damper is a very unique sort of weapon, and it took me awhile to figure out exactly how I was going to play the damn thing in the game.  It does not function under the normal rules for beam or missile weapons, nor is it akin to the Romulan plasma weapon.  I know my solution may not agree with some players, but I hope what I have come up with works well for the majority of you.
     Basically, the energy damper has no maximum power setting.  A player can dump as much juice into the thing as he or she sees fit, beyond the minimum 50 points.  How much power is put into the weapon determines the radius of its effectiveness, centered on the Breen ship and moving outward in a concentric circle.  Below you will see a chart with details on this.  When the Breen weapon is activated (it can only be used ONCE per turn!) all ships--save for Dominion and Klingon vessels--within the affected radius must roll on still another table, also seen below, to determine what kind of 'damage' is taken.  Since the Breen energy damper does not cause physical damage, the effects will show up in the form of different ships systems being totally drained of energy for the rest of that particular turn.  I realize in the TV series that the Breen weapon is supposed to knock out ALL systems for the duration.  But for the sport of the game itself, I've made this merely one of many possibilities, and not the rule.  An example of how this weapon works might go like this, using a Breen warship, along with Federation Galaxy, Excelsior, Intrepid, and Akira classes:
1- A Breen ship activates the weapon (this can be done in any of the three firing phases).
2- Radius is determined by amount of power allocated; let's say 90 points.
3- The Breen ship is hex 0 (the epicenter).  Ships within 5 hexes of the epicenter are affected.
4- The Galaxy Class is within 4 hexes, so its player must roll on the defending table.
5- The Galaxy Class player rolls a 4, and loses ALL movement points for the duration of the turn.
6- The Excelsior Class player is 6 hexes away.  Her ship is unaffected, as it is beyond the radius of the weapon!
7- The Intrepid Class is 2 hexes away, so its player must roll on the defending table.
8- The Intrepid Class player rolls a 0, losing all his systems--weapons, engines, shields--for the duration of the turn.
9- The Akira Class is 5 hexes away, at the limit of the affected radius, but still within it.
10- The Akira Class player rolls a 6, losing all movement points and all beam weaponry for the duration of the turn.
Etc... Etc... Etc...

BREEN PLAYER TABLE               DEFENDING PLAYER TABLE (roll 10-sided die)
                    
Power to energize       Affected radius               Die roll       Affected system (duration: 1 turn)
50   1 hex 0   ALL systems deactivated!
60 2 hexes 1 Beam weapons off-line
70   3 hexes 2   Missile weapons off-line
80 4 hexes 3 Shields off-line
90   5 hexes 4   Engines down; lose all movement points
100 6 hexes 5 Shields and Missile weapons off-line
110   7 hexes 6   Beam weapons and Engines off-line
120 8 hexes 7 Missile and Beam weapons off-line
130   9 hexes 8   Shields and Engines off-line
140 10 hexes 9 Lucked out!  No effect!
150   11 hexes

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