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CLASS NAME: Jem'hadar
(unknown) |
Port |
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Dorsal view |
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Bow view |
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BRAD'S COMMENTS: In
any other fleet, this brute would classify as a dreadnought. But in the
Dominion navy of the Jem'hadar, it's the middle child of the family, somewhere
between the small, agile destroyer and the truly huge
battleship. Its edge lies in its superior power production combined
with its superior shielding and polaron beam hardpoints; the details of which
are discussed below. Size-wise, this ship is roughly about that of the
Federation Galaxy Class or the
Klingon Negh'var; though in playing terms this
ship is superior to either of those classes. Really, there isn't any ship
in the inventories of any of the Alpha or Beta Quadrant governments that can
match this beast. Not one-on-one. Oh, maybe with a few lucky shots,
a Sovereign Class might do it. Otherwise, a player facing off against the
Jem'hadar heavy cruiser is going to have to rely on his numbers.
Artistically, I think all the Dominion ships are quite
creative; a combination of beauty and menace. Each retains something of an
insect-like motif, though this is much more obvious with the Jem'hadar destroyer
than its larger cousins. I think what really does it with the cruiser is
the forked bow, which viewed top-down lends the appearance of mandibles.
One also wonders about the secondary set of "nacelles" perched above
and behind the primary set (the primaries are mounted on the "wing"
tips.) Fan/player Jason Abbadon caught up with Trek artist John Eaves at
Wonderfest and asked John about those second "nacelles", and John confirmed that
the dorsal structures are indeed a second set of warp nacelles, which means
quadruple warp redundancy and quadruple power output!
Construction Data: Model Numbers- Ship Class- Date Entering Service- Number Constructed |
Type 1 * VXIII unknown unknown |
Type 1 * VXIII unknown unknown |
Hull Data: Superstructure Points- Damage Chart- Size Length- Width- Height- Weight- Cargo- |
150 C 700+ meters? 600+ meters? 260+ meters? unknown none |
156 C 700+ meters? 600+ meters? 260+ meters? unknown none |
Equipment Data: Control Computer Type- Transporters- |
unknown Yes |
unknown Yes |
Other Data: Crew- Passengers- Shuttles- |
unknown unknown unknown |
unknown unknown unknown |
Engines and Power Data: Total Power Units Available- Movement Point Ratio- Warp Engine Type- Number- Power Units Available- Stress Charts- Maximum Safe Cruising Speed- Emergency Speed- Impulse Engine Type- Power Units Available- |
340 8/1 unknown 4 70 each D/E Warp 8 Warp 9.9 unknown 60 |
340 8/1 unknown 4 70 each D/E Warp 8 Warp 9.9 unknown 60 |
Weapons and Firing Data: Beam Weapon Type- Number- Firing Arcs- Firing Chart- Maximum Power- Damage Modifiers +3 +2 +1 Missile Weapon Type- Number- Firing Arcs- Firing Chart- Power To Arm- Damage- |
Polaron Beams ** 22 in 5 banks 6f/p, 5f, 6f/s, 5a/p, 5a/s W 15 (1 - 10) (11 - 16) (17 - 22) |
Polaron Beams ** 22 in 5 banks 6f/p, 5f, 6f/s, 5a/p, 5a/s W 15 (1 - 10) (11 - 16) (17 - 22) KR-414 6 2f/p, 2f/s, 2a V 4 38 |
Shields Data: Deflector Shield Type- Shield Point Ratio- Maximum Shield Power- |
unknown ^ 1/6 48 |
unknown ^ 1/6 48 |
Defense Factor- Weapon Damage Factor- |
unknown unknown |
unknown unknown |
* Denotes completely hypothetical
model number and stats, devised by Brad R. Torgersen.
^ Next to the Borg, the Dominion
fighting force is the most formidable yet encountered by the governments of the
Alpha and Beta Quadrants. As we see from early episodes of ST:DS9,
even the smallest of the Jem'hadar war vessels possesses superior shielding and
weaponry when compared to the finest Starfleet has to offer. Now, in
gaming terms, this presents a dilemma. Making the shields of the Dominion
impervious to Alpha Quadrant races eliminates the Dominion ships as viable
playing pieces--they could last forever on the battlefield, against opponents of
any number or potency. Just the same, it seems clear to me that the
Dominion ships do have superior shielding. Rather than simply over-inflate the
raw maximum shield power, or the power-to-point ratio, I have chosen to improve
the Dominion shields with an unusual twist. When attacking a Dominion
craft, the attacking player must make one additional dice roll, assuming his
strike roll yields a hit on a shielded side of the Dominion playing piece.
If that side is unshielded, then don't worry about it. Apply damage as
normal. But if the side is shielded, then the attacking player
rolls a ten-sided die (or a six, or a four, or a twenty, it does not matter) to
see if the shot had any effect on the Dominion ship's shielding. An even
number means the strike does full damage. An odd number means the strike
has been deflected totally, with no loss of shield strength. This means an
attacker has a fifty percent chance of getting a solid hit--which I think
somewhat reflects the fighting action seen between Alpha and Beta Quadrant
warships, and the Dominion fleet. Especially in the early phases of
contact, when the Alpha and Beta Quadrants are still unsure of what they are up
against.
** The Polaron Beam weaponry presents an inverted version of the shield problem,
in that the Dominion weaponry seems capable, on occasion, of totally penetrating
Federation or Klingon shielding regardless of how much energy is dumped into the
shield generators. As with the Dominion's superior shields, presenting the
Dominion's superior beam weaponry in a game setting is problematic. Making
all Alpha and Beta Quadrant shielding 100% porous to polaron beams is unfair, I
think, so in order to reflect the polaron beam's potency while still
affording a defender some protection, I'm introducing another dice roll.
Any player being attacked by a polaron beam gets to roll a ten-sided die (or
four, or six, or twenty; as with the shields, it does not matter) and if the
result is an odd number, that player's ship's shields have no effect and damage
is taken straight to the ship. It's important to note that, in this case,
the shield power is not reduced! The shield is still up, at whatever power
it happened to be at during the strike. The polaron beam has simply passed
through the shield, and has hit the hull directly. Now, if the die
roll is an even number, the shields are in full effect, and the polaron beam
damage translates directly to the shield power.