CLASS NAME: Charger |
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Port view |
Bow view |
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Port view
Dorsal view
Bow view
BRAD'S COMMENTS: A Jaynz file that finally does a little justice to the old Remora design. A zillion thank-yous to Steve Morisani Jr., who was kind enough to send me several of his old issues of STARDATE magazine, as well as some old FASA modules that I had not previously possessed. The Charger is a much more playable version of the Remora, mainly because of the added torpedo bays. Cosmetically, the Charger and Remora are almost identical. In fact, the FASA and Jaynz versions were identical. This is convenient if only because the hexagonal playing pieces for the Remora can stand in for the Charger during game play. For the sake of artistic differentiation, I somewhat altered the re-draw I originally did for the Remora, placing the Charger's f/p and f/s torpedo apertures in the most logical place I could think of ((the forward tips of the delta-shaped secondary hulls) and making detailed additions to the warp nacelle and "underbelly" sections.
From STARDATE
MAGAZINE, circa 1987
Class design by Josh W. Spencer
Charger Class VII Destroyer
NOTES: The commissioning of the
USS Charger signaled the beginning of a new era in Star Fleet
capabilities foreseen in a White Paper report published just after the
development of the FWG-1 by Leeding, titled "The Warp 10 Navy: The Future
Is Now!", written by Commodore Joseph R. Holman, in which he discusses
UFP's commitments to multiple fronts in view of recent technological
advancements made
Construction Data: Model Numbers- Ship Class- Date Entering Service- Number Constructed |
MK I VII 2/2007 36 |
Hull Data: Superstructure Points- Damage Chart- Size Length- Width- Height- Weight- Cargo Cargo Units- Cargo Capacity- Landing Capability- |
18 C 210 meters 170 meters 60 meters 82,263 tons 100 units 5,000 tons None |
Equipment Data: Control Computer Type- Transporters- Standard 6-person- Combat 20-person- Emergency 22-person- cargo- |
M-2 4 None 2 1 |
Other Data: Crew- Troops- Passengers- Shuttlecraft- |
180 none 20 2 |
Engines and Power Data: Total Power Units Available- Movement Point Ratio- Warp Engine Type- Number- Power Units Available- Stress Charts- Maximum Safe Cruising Speed- Emergency Speed- Impulse Engine Type- Power Units Available- |
32 2/1 FWJ-1 1 20 C/D Warp 10(!?) Warp 12(!?) FIF-1 12 |
Weapons and Firing Data: Beam Weapon Type- Number- Firing Arcs- Firing Chart- Maximum Power- Damage Modifiers +3 +2 +1 Missile Weapon Type- Number- Firing Arcs- Firing Chart- Power to Arm- Damage- |
FH-9 4 in two banks 2f/p/a, 2f/s/a X 6 (1 - 12) (13 - 22) FP-6 2 in two bays 1f/s, 1f/p O 1 12 |
Shields Data: Deflector Shield Type- Shield Point Ratio- Maximum Shield Power- |
FSH 1/2 13 |
Defense Factor- Weapon Damage Factor- |
90.7 37.4 |