CLASS NAME: Z-4 "Deathgame"
CLASS TYPE: Defense Outpost
GOVERNMENT: Klingon Empire

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IMAGE SOURCE: FASA Star Trek Role Playing Game supplement #2003A: Star Trek Starship Tactical Combat Simulator

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IMAGE SOURCE: FASA Star Trek Role Playing Game supplement #2003A: Star Trek Starship Tactical Combat Simulator

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IMAGE SOURCE: FASA Star Trek Role Playing Game supplement #2003A: Star Trek Starship Tactical Combat Simulator

BRAD'S COMMENTS:  Not until the ultra-powerful ships of FASA's TNG Officers Manual does the STSTCS start to see vessels capable of matching the likes of the Z-4.  During game play, these outposts are hard to wield, if only because they are miserable offensive weapons thanks to their ponderous movement ratios.  Creeping at a snail's pace, the Z-4 is usually best left orbiting a planet or perhaps minding an asteroid field; the literal 'big stick' under the table that can be taken out and used to wallop aggressors who stray too close to a highly-protected area.  The Z-4 is also something of a space station, and might be thought of as a dual-role model (like all defense outposts) in that it can, in theory, repair starships in the same fashion as mobile repair facilities, like a Spacedock.  However, it should be stressed that this is merely my opinion, and there are no official game rules that I have ever found confirming my belief.
        Best advice to the player taking on an opponent with a Z-4: assault in numbers.  Single ships, even an Excelsior class, can usually not combat the Z-4 ship to ship.  And even then, with multiple attackers, expect heavy losses during an assault.
        The most interesting, and lengthy, scenarios I have ever played with this class have involved posing two forces against each other along the Klingon neutral zone: a Starfleet Alamo outpost and its contingent of ships, versus a Z-4 and its contingent of Klingon vessels.  Attrition almost always kills off all the other ships until both outposts are forced to creep towards each other from opposite sides of the starmap, lobbing shots and hoping to score lucky strikes before they each close to killing distance and mutually annihilate one another.
        In relation to the movies and TV series themselves, one always wonders if the Z-4 and other outposts like it are the equivalent of the huge Earth Spacedock or the Nor class Cardassian stations, aka: Deep Space Nine?  What about the older Deep Space Station K7 from ST:TOS?  Also, could defense outposts be thought of as actual starbases?  My only answer to these questions is that I think the defense outpost, as built for the STSTCS, is a pint-sized version of a Spacedock, not as large or as heavily armed, and probably not capable of all the same functions.  And as for outposts being equivalent to starbases, well, it seems to me having seen the vast majority of Star Trek episodes on TV and in film, a 'starbase' is a planetary installation that may or may not  have a companion space station orbiting overhead.  So a defense outpost might function as part of a starbase, without actually being the starbase itself.
        Again, this is just my speculation. (see more of my comments on space stations and defense outposts at the Federation Alamo, R-1, and Spacedock pages!)  I also speculate that large space installations like these have extraordinarily lengthy service lives, so I have added stats to keep the Z-4 current with technology well beyond the time of Kirk.

From the FASA Star Trek KLINGON SHIP RECOGNITION MANUAL, circa 1985
Z-4 (Deathgame) Defense Outpost
Known Sphere Of Operation: Federation & Romulan Borders
Data Reliability: C
Major Data Source: Klingon Sector Intelligence
NOTES: Being introduced on stardate 1/8902, five years prior to the outbreak of the Four Years War, the Klingons began to supplement their border listening posts with the Z-4.  These fortresses were placed in the areas where the Klingons wished to deny or restrict enemy movement.  Since their introduction, the Klingons have constantly added to their number.  Major defense points (such as starbases) will have more than one Z-4.  Several points along the Federation and Triangle border are known to have as many as eight, each giving the others covering fire.
        The Z-4 is so large that it must be built in place; if one must ever be moved, it is disassembled into six different sections and each one brought to the new location.  Most of these outposts are found within a planetary system, but some areas requiring defensive boundaries do not have this luxury.
        When first introduced, the Z-4 was capable of fulfilling its mission completely as designed, but with ships becoming more and more powerful, it was inevitable that they be upgraded.  The Z-4B remained in service for 30 years before all were replaced with the Z-4C.   On stardate 2/1403 the upgraded Z-4C was introduced, with the newly produced KMAPG-3 warp system and KIPG-3 impulse deck, both of which offered sizeable energy production increases compared to the Z-4B model.  Also improved were the type and number of disruptors, as well as the addition of a potent torpedo model, the KP-6, which does as much damage as the fell Federation FP-4 torpedo.  With this increase in weaponry, and an offensive range of 200,000 km, the Z-4C is not a likely target for small groups of ships.
        Since the introduction of the Z-4C, the production rate has averaged 23 per year.  Reports indicate that a faction within the Triangle is attempting to purchase one of these facilities.  In the Klingon navy, command of these outposts is not sought after.  The duty is considered to be demeaning as it doesn't allow many chances, if any, for glory in combat.  The commanders of these bases have a great deal of power in their hands nevertheless.  The bases are usually accompanied by repair facilities and other much needed diversions for front line units, all under the base commander's jurisdiction.  The name is a translation of the Klingon zha mortas.

Construction Data:
     Model Numbers-
     Ship Class-
     Date Entering Service-
     Number Constructed

B
n/a
1/8902-2/1911
311

C
n/a
2/1403
201

D *
n/a
2311 A.D.
(classified)

E *
n/a
2338 A.D.
(classified)
Hull Data:
     Superstructure Points-
     Damage Chart-
     Size
         Length-
         Width-
         Height-
         Weight-
     Cargo
         Cargo Units-
         Cargo Capacity-
     Landing Capability-

60
C

320 meters
300 meters
110 meters
1,800,000 tons
  
1,100 units
55,000 tons
None

70
C

320 meters
300 meters
110 meters
1,850,000 tons
  
1,200 units
60,000 tons
None

85
C

322 meters
306 meters
110 meters
2,050,000 tons
  
1,200 units
60,000 tons
None

107
C

322 meters
306 meters
110 meters
2,180,000 tons
  
1,200 units
60,000 tons
None
Equipment Data:
     Control Computer Type-
     Transporters-
         Standard 6-person-
         Combat 22-person-
         Emergency 18-person-
         cargo-
     Cloaking Device Type-
         Power Requirement-
  
ZD-5A
  
6
4
4
3
NONE
NONE
  
ZD-8
  
6
4
4
3
NONE
NONE
  
KINM-D
  
6
4
4
3
NONE
NONE
  
KINM-D
  
6
4
4
3
NONE
NONE
Other Data:
     Crew-
     Troops-
     Passengers-
     Shuttlecraft-
  
440
none?
260
24
  
455
none?
260
24
  
390
120
200
30
  
390
120
200
30
Engines and Power Data:
     Total Power Units Available-
     Movement Point Ratio-
    
Antimatter Generator Type-
         Number-
         Power Units Available-
         Stress Charts-
         Maximum Safe Cruising Speed-
         Emergency Speed-
     Impulse Engine Type-
         Power Units Available-
    
164
10/1
KMAPG-2
1
144
?
none
none
KIPG-2
20
    
198
10/1
KMAPG-3
1
170
?
none
none
KIPG-3
28
    
248
10/1
KMAPG-4
1
210
?
none
none
KFLD-2
38
    
283
10/1
KMAPG-5
1
245
?
none
none
KFLD-2
38
Weapons and Firing Data:
     Beam Weapon Type-
         Number-
         Firing Arcs-
         Firing Chart-
         Maximum Power-
         Damage Modifiers
               +3
               +2
               +1
Beam Weapon Type-
         Number-
         Firing Arcs-
         Firing Chart-
         Maximum Power-
         Damage Modifiers
               +3
               +2
               +1
 
Missile Weapon Type-
         Number-
         Firing Arcs-
         Firing Chart-
         Power To Arm-
         Damage-

KD-6
12
4 per each arc
T
6

(1 - 3)
(4 - 8)
(9 - 10)

 
 
 
 
 
  
 
 
 

 
 
 
 
 
 

KD-8
18
6 per each arc
U
7

(1 - 7)
(8 - 15)
(16 - 20)
KD-12
9
3 per each arc
H
9
 
(1 - 3)
(4 - 8)
(9 - 10)
 
KP-6
6
2 per each arc
H
2
20

KAVD-18
30
10 per each arc
U
13

(1 -7)
(8 - 16)
(17 - 20)

KAVD-21
30
10 per each arc
V
19

(1 -8)
(9 - 16)
(17 - 21)

KRP-14
9
3 per each arc
V
3
24
KVCP-32
9
3 per each arc
Y
4
30
Shields Data:
     Deflector Shield Type-
         Shield Point Ratio-
         Maximum Shield Power-
  
KS
1/2
15
  
KS
1/2
15
  
KSW
1/2
26
  
KSZ
1/3
36
Defense Factor-
Weapon Damage Factor-
153.8
83.4
178
178.5
unknown
unknown
unknown
unknown

* Denotes completely hypothetical model number and stats, devised by Brad R. Torgersen.

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